The SSD Review uses benchmark software called PCMark Vantage x64 HDD Suite to create testing scenarios that might be used in the typical user experience. There are eight tests in all and the tests performed record the speed of data movement in MB/s to which they are then given a numerical score after all of the tests are complete. The simulations are as follows:
- Windows Defender In Use
- Streaming Data from storage in games such as Alan Wake which allows for massive worlds and riveting non-stop action
- Importing digital photos into Windows Photo Gallery
- Starting the Vista Operating System
- Home Video editing with Movie Maker which can be very time consuming
- Media Center which can handle video recording, time shifting and streaming from Windows media center to an extender such as Xbox
- Cataloging a music library
- Starting applications
PCMARK VANTAGE RESULTS
In PCMark Vantage, both capacities performed very well. These results are about on par with the BX100 they supersede. The Crucial BX200 480GB achieved a Total Score of 86,054 points with a high transfer speed of 455MB/s during the Windows Media Center phase. The Crucial BX100 1TB achieved a Total Score of 85,549 points with a high transfer speed of 449MB/s during the Windows Media Center phase. The adding music to Windows Media Player benchmark results were the lowest with both SSDs reaching 342MB/s. So far, these drives don’t seem too bad. Let’s see how they fair with our PCMark 8 testing and real world file transfers next!
For our last benchmark, we have decided to use PCMark 8 Extended Storage Workload in order to determine steady state throughput of the SSD. This software is the longest in our battery of tests and takes just under 18 hours per SSD. As this is a specialized component of PCMark 8 Professional, its final result is void of any colorful graphs or charts typical of the normal online results and deciphering the resulting excel file into an easily understood result takes several more hours.
There are 18 phases of testing throughout the entire run, 8 runs of the Degradation Phase, 5 runs of the Steady State Phase and 5 runs of the Recovery Phase. In each phase, several performance tests are run of 10 different software programs; Adobe After Effects, Illustrator, InDesign, Photoshop Heavy and Photoshop Light, Microsoft Excel, PowerPoint and Word, as well as Battlefield 3 and World of Warcraft to cover the gaming element.
- PRECONDITIONING -The entire SSD is filled twice sequentially with random data of a 128KB file size. The second run accounts for overprovisioning that would have escaped the first;
- DEGRADATION PHASE – The SSD is hit with random writes of between 4KB and 1MB for 10 minutes and then a single pass performance test is done of each application. The cycle is repeated 8 times, and with each time, the duration of random writes increases by 5 minutes;
- STEADY STATE PHASE – The drive is hit with random writes of between 4KB and 1MB for 45 minutes before each application is put through a performance test. This process is repeated 5 times;
- RECOVERY PHASE – The SSD is allowed to idle for 5 minutes before and between performance tests of all applications. This is repeated 5 times which accounts for garbage collection; and
- CLEANUP – The entire SSD is written with zero data at a write size of 128KB
In reading the results, the Degrade and Steady State phases represent heavy workload testing while the recovery phase represents typical consumer light workload testing.
As you can see, performance is recorded in terms of Bandwidth and Latency. Bandwidth (or throughput) represents the total throughput the drive is able to sustain during the tests during each phase. Latency, at least for the purposes of PCMark 8, takes on a different outlook and for this, we will term it ‘Total Storage Latency’. Typically, latency has been addressed as the time it takes for a command to be executed, or rather, the time from when the last command completed to the time that the next command started. This is shown below as ‘Average Latency’.
PCMark 8 provides a slightly different measurement, however, that we are terming as ‘Total Storage Latency’. This is represented as being the period from the time the last command was completed, until the time it took to complete the next task; the difference of course being that the execution of that task is included in ‘Total Storage Latency’. For both latency graphs, the same still exists where the lower the latency, the faster the responsiveness of the system will be. While both latency charts look very similar, the scale puts into perspective how just a few milliseconds can increase the length of time to complete multiple workloads.
For a more in-depth look into Latency, Bandwidth, and IOPS check out our primer article on them here.
AVERAGE BANDWIDTH (OR THROUGHPUT)
These results show the total average bandwidth across all tests in the 18 phases. In this graph the higher the result the better.
AVERAGE LATENCY (OR ACCESS TIME)
These results show the average access time during the workloads across all tests in the 18 phases. In this graph the lower the result the better.
TOTAL STORAGE LATENCY
These results show the total access time across all tests in the 18 phases. In this graph the lower the result the better.
Straight off the bat we can see that the BX200 could not handle the PCMark 8 heavy workload phases well at all! Latency is higher than anything we have tested before, reaching almost 1.2ms average! However, we can see that even though it did not do well in the heavy workload phase, we can see that it does snap back quickly once it reached the light workload/recovery phase. Here the BX200 begins to blend in with the rest of the competition and performs well for the type of workload that it was designed for, but it is still almost dead last compared to all the rest. Let’s continue on and see how it does in our real world file transfer test.